Exploring the Long-Term Effectiveness of Gamified Approaches in Computer Science Education

##plugins.themes.academic_pro.article.main##

Benson-Iyare, Jessica Chinezie

Abstract

The idea of gamification, which entails incorporating gaming elements into non-gaming scenarios, has
garnered extensive attention as a potential strategy to enrich engagement and educational outcomes across
various sectors, including the field of computer Science. This study examined the long-term effectiveness
of gamified techniques in computer science education by reviewing journal articles from reputable
scholarly repositories like as Scopus, Web of Science, JSTOR, Taylor and Francis, Google Scholar, ERIC,
and other academic sources published between 2014 and 2024. Through an examination of literature from
the past decade, this methodology aims to pinpoint trends, advantages, obstacles, and the implications of
sustained application of gamification in computing education. The study emphasizes the need of ongoing
research and novel techniques for maximizing the long-term advantages of gamified learning experiences.

##plugins.themes.academic_pro.article.details##

Similar Articles

<< < 9 10 11 12 13 14 15 > >> 

You may also start an advanced similarity search for this article.